Module requests


#1

I hope it's ok if I post this here.
I'ld like to see to how far I would be able to make objects "on request". I know my own ideas go quite fast, just wondering how far I would come if I'ld be coding other people's ideas..

So, if anyone is in a real need of a module, please, post it below.

Couple of "rules":
1- the idea must be possible (eg. super long fft calculations won't be possible, so don't even ask..)
2- module should be usable for the rest of the community, and as so, could be viewed as "necessary" to be added to the library.
3- if the module is made, PLEASE, delete your request, so to keep things tidy in here.
4- if someone is already working on a module, send a message to the requester (is that the word?), so he can update his request, noting that it's already being taken care off.
5- NO RESPONSES ON MESSAGES! ONLY REQUESTS!!! if you want to respond to someone, send him a personal message!

*update 19/6/2016 -8 new modules are created (I had a really good day coding haha)


Will axoloti do this?
#2

I know I'm already in violation of the rules above, but I think it would be good to add that in order to maximise the usefulness of objects to users other than the requester, it would be really good to create help files for each object, or group of related objects, and also if possible to document with comments, both in the patches and in the code itself, where practicable.

Obviously, there's a balance to be struck between documentation and production, but especially with complex objects, having clear examples show exactly how the objects work is enormously useful, and any extra time spent documenting how things work pays for itself because you won't get so many requests for help from confused users.

a|x


#3

Ah!

Request:
Allpass filter with modulatable delay time please!
It is going to be very useful for reverbs.
Being requested by me already many times here and there.

Would be nice if delay time spinner box will remain as base delay time.


#4

Hi this is a nice Idea, I enjoy many of your new moudles @SirSickSik

My requests:
Mux + demux 16, 32, 64
This would come very handy for building step sequencers.

[Request fullfilled]
Multimode button
bool in
different outs for:
Normal press
double press
hold

Would be great for building user interfaces with footswitches for example.

@toneburst's suggestion sounds very reasonable. Maybe we coud also split the work in this case?
If you would build a requested module I would be happy to provide the help patches!


#5

That's a good idea!

a|x


#6

old school analog style vcf with self osc.
Grit preferred;)


#7

I'd love a good Nord Modular-style all-in-one Vocoder object.

a|x


#8

Good point. I tried to build a vocoder with @SirSickSik's spectral objects but didn't get the right sound yet.
If somebody was to make one I'd really like to have:
Formant Shift
Decay like in the Ableton Vocoder.

Further requests from my side:
lfo square lin with freq input.
I need this for tap tempo my internal clock.


#9

MIDI file "player" ??

More to your likings, @SirSickSik you may choose some ideas here??


#10

1:A pitch follower that spits out MIDI notes or osc freq control. Monophonic. Nothing fancy, But being able to control a monosynth with your voice or guitar would be awesome:)

2: an arpeggiator module. Up/down/random modes. Ability to let midi control the tempo, and also have free tempo. Change between 3/4 and 4/4 time division. Latch mode as well ( all though the latch mode probably could be achieved with other "normal" axo modules).


#11
  • a module to read/write table data to SD-card running in a lower thread,
    so audio output won't be interrupted when loading/saving data

for example,we could backup recorded loops from sd-ram to the card in the background,
and once writing is done,switch the playback to read from sd-card...
I'd like to build a multi-slot realtime looper using only one table in ram for recording,and playing
back from card.

ideally,there would be a parameter setting how fast data is transferred,
and an outlet sending a trigger once the operation is done..


Rbrt Contributions
#12

How about saturator with different curve types (Chebyshev and so on)?


#13

I'd like to request an object for loading Impulse Responses. Not sure if this is within the realms of Axolotis power(fft?). But it would be very nice object to have.

ANd a mega huge +1 to @rbrts idea with low level object for loading tables. The click/beep that interrupts the audio can be a real pain.

Thanks :slight_smile:


#14

I wouldn't know how to get that bleep away.. have asked johannes about it before and as far as I understood, we just got to live with it.. though, there weren't embedded objects at that time.. I can try to find out how the table save/load work and maybe chop it to little bits somehow, but first the singing vowel filter! (which is my own request to myself :wink: )


#16

..I've also been talking with @johannes about the 'bleep',
he put me on the lower-thread-track..
but at the time being,I would have to dig deeper into actual coding than
I've got the ressources for..


#17

@SirSickSik, great job! Where can I find your files? I checked your github and the community contributions. I found some there, but not these recent creations. I'm still trying to get up to speed with best practices, and I'd like to follow along and see how an experienced patch / object maker works.

Quid pro quo, I'm https://github.com/DazzlingDukeOfLazers, but I'm going to be putting all of my Axoloti patches here: https://github.com/Believotron/Axoloti-Patches. It's still real rough and early there, though.


#18

A simple eq. Maybe even seperate bands in seperate objects, to avoid too much cpu eating.
Currently we have the eq5hq filter, but it is very cpu hungry.


#19

Mixing desk objects with gain, pan and effect send (s) (and return) would be nice. This isnt so much a real need as I can usually patch up what I require but it would certainly speed things up and tidy up the right hand side of the screen. Im guessing it would be a bit less efficient but would be a nice choice when the headroom of cpu is there.


#20

Why not just make up a subpatch with the relevant controls?

a|x


#21

that's also still one the menu :wink:
a bit of the problem is the positioning of the knobs onto the module. For a thing like this, I myself would like to see all the control of a single channel under each other. So I'm thinking about making a mixing console with external modules for the control (eg up to 8 knobs for gain horizontally and then another module for panning with 8 knobs horizontal)

you know what? screw it, I'll get into the build! :stuck_out_tongue:
maybe I'll add some extra's too it also.. (now that I have those functions going, I could add a ton of shapers..that are only used when selected, thus taking no cpu if not needed)