Dear Lokki,
Although much of what you says rings a bell I must, with all due respect (), say that I do detect an inherent conservatism in your remarks.
I assume that we can all agree that using the real thing is better, I do at least agree fullheartedly to that. But pray tell me: Which cello player would care to play in one of my pieces? Jojo Ma himslef? I'd have 2 alternatives. 1) To learn to play it myself and spend say 20 years getting good enough. 2) To pay to pay somebody to do it for me. I dreamed about using a cello in my music years and did some stuff with earlier emulations but the first time I got the feeling I was really getting somewhere was when I was able to build my own cello sounds on the Technics WSA. Now a real cello player will probably still shield off his ears when hearing my scratching but at least I am now able to turn my visions into music. (If you are interested in the results try part 2 and 4 of my Zamisdat suite: http://www.brassee.com/electronicmusic.html#zamisdat)
Again: All this technology is a form of democratisation of making music. I do not have to come from the propper background and have shedloads of money in the family or among my peers to think in the concepts of acoustic and classic music. The new technology simply enables me to live out my musical dreams, however unrealistic they might be.
About Hans Zimmer: As fars as I know he demo's his music electronically but then replaces most of the material with real instruments and orchestra's, although he is practical enough to leave artificia stuff in when it sounds good enough or even ebetter to his ears (Que the typcial Hans Zimmer school of percussion). Although I do not consider him to be a very good composer I still think there is little reason to doubt his love for music and his dedication. His "secret" is actually that he is a typical artisan. He is there for the movie and not vise versa. Nothing wrong with that
My most important point however that you seem to avoid making the ultimate step.
I do fully agree that instrument modeling is much more interesting when it is not used for pure emulation. What actually fascinates me most about modeling is that it blurs the lines between electronic and acoustic. In principle every sound imaginable becomes available and thus the line beteeen "real" and "artificial" disappears.
I gues we still also agree on that but here it comes:
The next step then however is to learn what you can from pure emulation, find and expand the limits of the emulating system until the difference becomes undecernable and THEN use those insights to make the new sounds sing like the old, acoustic ones can. That is my ultimate goal. Not to sound like Jojo Ma but to sound like an angel bowing the rings of Jupiter with the leading edges of his wings and use the explodign of the Krakataua as my percussion section (or whatever )
In other words: The ultimate goal is to step beyond the limitations of existing sound while conserving and maybe even expanding on the ultimate in expression.
What? Me having impossible and lofty goals? Never!