Not related to the previous post, but has anyone ever considered making a sort of PMCK Physical Model Construction Kit of Axoloti objects?
Would really love to be able to use a complete orchestra of physical instruments, and even sound effects. All the usual stuff like brass and strings are essential, obviously, but as well as all that, I've always wanted to hear a convincing 'old church bells' type of sound. The sort you hear in the distance from really old village churches where they go in and out of tune as they continue to sound - you know that really old, quaint sound those types of bells make.
Would love to be able to do that in Axoloti convincingly, and the same goes for those really huge Gongs, like the one they strike at the beginning of those old movies.
Pianos as well. Can't remember the name of it but I came across a demo of a really impressive modeled piano once, it was even available for Linux. I was tempted to buy it but the licence agreement didn't allow using the sounds generated in it to be used as samples in a commercial product, so I never bought it.
Would be awesome to have Open Source physical models of that quality so that we could generate various pianos that can then be baked to samples for use as a rompler or whatever. So yup, would be cool to see a PMCK project go on around here, where basically, the only objects allowed to be part of the PMCK are strictly physical models of complete objects and instruments, or parts of the models of instruments so that we can mix'n'match and build our own by linking-up the patch cables.
PMCK = Physical Model Construction Kit