Hi guys
I recently posted an earlier version of the text below but put it in the hardware catagory, which probably wasn't the best spot. I still got a few interesting reactions but this catagory might be the better place to find some people with actual programming skills.
So here I go again:
What I am dreaming of is an instrument that can use samples, say WAV´s, and then ¨mangle¨ them in any way possible via a physical modeling environment. One could see it as a 3 step system.
1 – A driver section based on sample input and processing or treatment. A full additive re-synthesis system would of course be preferable but since that is difficult to implement (Only the Alchemy VST seems to go the whole route) a granular sample treatment will be a very reasonable alternative. I have seen a few Axoloti trials in this direction but cannot find proof of anybody truly cracking that nut in Axoloti yet.
2 – A physical modeling resonator section to superimpose real time expression onto the sampled drivers created in section 1. That might sound like a tall order but much earlier machines have provided such facilities on the basis of wave guide modelling, so by using delays to create a response that is similar to a resonator body. If a whole bag of such treatment "filters" with limited tweakability would be available one could simply chose from them. For instance: a wooden body, a metal pipe, a drum head. Stuff like that. In this way one does not have to use a fully modeled variable resonator, so it is cheating a bit, but it would probably make a physcial modeling implementation in Axoloti much easier.
3 – Not totally necessary but preferably still: A conventional subtractive section to further shape envelopes, add LFO modulations, do some filter finetuning, etc. But since Axolotie provides all these facilities already I see no problems here.
For an impression of I what direction I am thinking see: https://www.youtube.com/watch?v=CiT117i6YnE&t=23s6
Other examples would be the Roland V-synth or the ultra rare Technos Acxel (but both then with physical modeling options added). One could also say that I am dreaming of a Technics WSA1 with added resynhtesis or granular user sampling.
Are there community members who would be prepared to develop the coding for section 1 and 2 building blocks/ facilities? The above instrument concept is of course rather specific but I am sure that any such additions would also benefit many other users.
This is all very exiting so I hope you guys like my idea's!
Marc Brassé
www.brassee.com