Popular Eurorack module - Requests


#13

interesting ideas... (links to descriptions are good wink )

cyclebox is interesting, and in general oscillators that can be modulated through different waveforms.

clock dividers, and i agree very useful, simpler that using a sel, and and a fun area, ranging from simple dividers to more dynamic ones.

Rene, oh thats a complex beast... and one Ive thought about before, that an pressure points, linked up to a grid controller (my Push or Soundplane) could be a really interesting project.

Funny, I thought the first make noise module to be mentioned would be Maths, but perhaps we don't need general purpose function modules, as we have as many envs/lfos as we like in axoloti.


#14

As far as i can see there is already a AD generator but cant remember if there is a modulate able one in there .. i was looking at the patcher and tried actually to try make maths hehe but no sound so i wanna wait until...

Could a pressure point alike thing maybe made with touchpads thru the GPIOs?!


#15

this Quad Patternizer Deluxe from falafular is actually also a interesting thing (i have a thing for stuff that eats more than one clock)
https://www.modulargrid.net/e/falafular-quad-patternizer-deluxe

small video of it here

www.youtube.com/watch?v=Ec7Vs8_ALZ0

And something like CLOUDS from MI


#16

probably a good question for the hardware section, but Id guess so... though is it not easier to use something like a launchpad pro? or any midi grid with poly pressure?
(Im more a software guy than hardware smile )


#17

Im a huge hardware geek smiley hahaha but yes could be done the same way its was simple just a thought if there made a Pressurepoint alike module in axoloti u could further expand it to be controlled a bit like the pressure point smile


#18

3 posts were split to a new topic: Touch sensitive interface (MPR121)


#19

Hi, I was just playing with this note quantizer, since it is something I really need in my setup. This is kind of like the Scale Midi Effect on Ableton, right?
I'm still trying to make sense of how changing the buttons position changes the notes, but any help would be appreciated.
BTW thanks for all the work smile


#20

Note Quantizer...
no, its not quite the same as Ableton scale effect... (but similar)
the idea of the quantizer is you can feed it 0,1,2,3,4,5,6,7 etc... and it will map these to the relevant scale
i.e. light all butttons, and you'll get C, C#,D,D# etc
if you light a C major scale, you will get C,D,E,F
this means a sequencer, can be given a pattern and it will transpose accordingly.

the reason the offset exists is merely to move the notes into a convenient range, this is all to do with the input range being (essentially) 0-127, so if you send in C3 (60) (5octaves*12) if you map this to a 7 note scale (e.g. Cmaj) C3 would now be 35 (5 octaves *7)

(btw: disp/note is handy to help configure it)

I kind of assumed this was how it works in uScale (i.e. a voltage level, determines a position in the scale), rather than Abletons method which more squashes the notes into a scale... I guess I could have both, or perhaps different objects.

( I think uScale/note Quantizer is better for sequencers that have 'free values' ... whereas ableton is better where you are forced to use a 'note grid' / midi)


#21

Hummm, I see smiley
Thanks a lot, it seems that making your own objects is not too hard if you can code, I guess I'll have to start looking at that....daaamnn, so many possibilities, so little time, the more you play with this thing the more ideas you get


#22

How about a shift register like Tom Whitwells Turing Machine. This can output digital noise, unquantised voltages, and a variety of triggers. The register can be random (bits change at random), or locked (bit-states are fixed, but simply shifted along the register.


#23

yeah Ive been thinking about the turing machine, it would be simple to implement, but a lot of fun.
(I've not done it yet, as got a few projects 'on the go')

for those that haven't seen it, at its most basic, its a random sequence generator (with some probability/constraints), but the great thing is when you hear something you like , you just 'lock' it... so its great for just letting it explore possibilities.
(I've seen it fed into uScale which helps get some nice patterns, but you can do anything, it doesn't have to be pitches)

I think with the TM, its fixed to one 'lock', but of course with Axoloti, if you locked and saved as a present, you can store lots of random happenings smile ... and of course we can have as many as we want in a patch...


#24

Nice thread! I think the new Make Noise Telharmonic would be fun to do with an Axoloti smile Couldnt wait and made it in javascript a couple of weeks ago: https://jsbin.com/pigotu


#26

1+ for the TM!

The TM similar like the heart of the Benjolin "The Rungler" It's the
moment when shift registers starts going crazy - then the magic starts.

Funny, I fooled around yesterday to find a "simple" way to freeze patterns. This is what I came up with:

rungler.axp (9.4 KB)

It creates random patterns of 8 steps. You can start the pattern by pressing any note on a midi keyboard. The next press make a freeze. It's a simple case study. Using a multiplexer as a storage wouldn't work in the real world. It's a funny sideeffekt of the multiplexer working a
little bit like a sample hold if you connect the output to the def.

The knob in the middle gives you the abillity to control the randomness how offten note outs (VCA off) are generated... Values around -30 create nice patters with off notes.


#27

I've seen the videos but I still dont really understands how it works. Do you have some more info?
what do they mean by 'clocks in sequence' ?


#28

nevermind.
figured it out. smile


#29

what do you think they meant exactly?
this was my interpretation... but i don't particularly like it ... (but does create some interesting patterns)
quadclock2.axp (63.9 KB)

(I think they mean, the steps are offset, so 2 and 4 are played on different steps... but not quite sure)


#30

yeah, that sounds right. (the same patterns as in the examples and what I made).
yours missing a 'reset' , but that is easy to add.

edit:
i think there is something not 100% correct about the modulation inputs:
when the buttons are off, the sound should not be triggered at all, now it seems fully controlled by the inputs. it should only modulate a currently active pulse.


#31

thats not how I interpreted the videos, my understanding was that the gate would turn on the step, regardless of if the user had pressed the button or not. so yes, if buttons are OFF, but you are externally setting a divider step, i would expect it to sound. (note: we cannot flip the button, so we have to OR the input and the current input state (change this to an AND and you would get the behaviour you expect)

I also assume it was a trigger input, to match the trigger output (rather than gates on both)

I do wonder if the offset might be a function of the buttons pressed e.g. if you have just n/4 then it may be 0, but when you have n/2 and n/4 its 1... other ideas around this are... using not linear offset e.g. 1,3,7,15

frankly the videos are 'confused' though, basically he describes a divider, and then says its a sequencing.... and he doesnt explain how the two concepts are combined. (which is the only difficulty here in reproducing)
... and I cannot find a manual online, which I'm sure would clear it up smile


#32

dunno, but I think they were pretty high on something when they made these videos.

Anyway, you're probably right about the modulation.
that does make it less interesting though, since it basically just copies a pattern.

I'll try to come up with some XOR logic and different pattern lengths. will post results if it is interesting.


#33

I think it makes it shift between patterns, rather than copy patterns.
e.g. if you used a n/16 to trigger a divider to n/2 (that was on n/8) , then every 1/16 it will alternate between n/2 and n/8
... and then you add another trigger on n/4 so, you can move between n/2 , n/4 n/8. ... then you can add feedback loops, and also 'external logic' to decide on modulation.
regardless, was quite interesting to think about different combos... even if I cant be sure its the same as the module.
may fiddle with it some more at some point, see if I can extract something a little less predictable from it.