Hummm, I see
Thanks a lot, it seems that making your own objects is not too hard if you can code, I guess I'll have to start looking at that....daaamnn, so many possibilities, so little time, the more you play with this thing the more ideas you get
Popular Eurorack module - Requests
How about a shift register like Tom Whitwells Turing Machine. This can output digital noise, unquantised voltages, and a variety of triggers. The register can be random (bits change at random), or locked (bit-states are fixed, but simply shifted along the register.
yeah Ive been thinking about the turing machine, it would be simple to implement, but a lot of fun.
(I've not done it yet, as got a few projects 'on the go')
for those that haven't seen it, at its most basic, its a random sequence generator (with some probability/constraints), but the great thing is when you hear something you like , you just 'lock' it... so its great for just letting it explore possibilities.
(I've seen it fed into uScale which helps get some nice patterns, but you can do anything, it doesn't have to be pitches)
I think with the TM, its fixed to one 'lock', but of course with Axoloti, if you locked and saved as a present, you can store lots of random happenings ... and of course we can have as many as we want in a patch...
Nice thread! I think the new Make Noise Telharmonic would be fun to do with an Axoloti Couldnt wait and made it in javascript a couple of weeks ago: https://jsbin.com/pigotu
1+ for the TM!
The TM similar like the heart of the Benjolin "The Rungler" It's the
moment when shift registers starts going crazy - then the magic starts.
Funny, I fooled around yesterday to find a "simple" way to freeze patterns. This is what I came up with:
rungler.axp (9.4 KB)
It creates random patterns of 8 steps. You can start the pattern by pressing any note on a midi keyboard. The next press make a freeze. It's a simple case study. Using a multiplexer as a storage wouldn't work in the real world. It's a funny sideeffekt of the multiplexer working a
little bit like a sample hold if you connect the output to the def.
The knob in the middle gives you the abillity to control the randomness how offten note outs (VCA off) are generated... Values around -30 create nice patters with off notes.
I've seen the videos but I still dont really understands how it works. Do you have some more info?
what do they mean by 'clocks in sequence' ?
what do you think they meant exactly?
this was my interpretation... but i don't particularly like it ... (but does create some interesting patterns)
quadclock2.axp (63.9 KB)
(I think they mean, the steps are offset, so 2 and 4 are played on different steps... but not quite sure)
yeah, that sounds right. (the same patterns as in the examples and what I made).
yours missing a 'reset' , but that is easy to add.
edit:
i think there is something not 100% correct about the modulation inputs:
when the buttons are off, the sound should not be triggered at all, now it seems fully controlled by the inputs. it should only modulate a currently active pulse.
thats not how I interpreted the videos, my understanding was that the gate would turn on the step, regardless of if the user had pressed the button or not. so yes, if buttons are OFF, but you are externally setting a divider step, i would expect it to sound. (note: we cannot flip the button, so we have to OR the input and the current input state (change this to an AND and you would get the behaviour you expect)
I also assume it was a trigger input, to match the trigger output (rather than gates on both)
I do wonder if the offset might be a function of the buttons pressed e.g. if you have just n/4 then it may be 0, but when you have n/2 and n/4 its 1... other ideas around this are... using not linear offset e.g. 1,3,7,15
frankly the videos are 'confused' though, basically he describes a divider, and then says its a sequencing.... and he doesnt explain how the two concepts are combined. (which is the only difficulty here in reproducing)
... and I cannot find a manual online, which I'm sure would clear it up
dunno, but I think they were pretty high on something when they made these videos.
Anyway, you're probably right about the modulation.
that does make it less interesting though, since it basically just copies a pattern.
I'll try to come up with some XOR logic and different pattern lengths. will post results if it is interesting.
I think it makes it shift between patterns, rather than copy patterns.
e.g. if you used a n/16 to trigger a divider to n/2 (that was on n/8) , then every 1/16 it will alternate between n/2 and n/8
... and then you add another trigger on n/4 so, you can move between n/2 , n/4 n/8. ... then you can add feedback loops, and also 'external logic' to decide on modulation.
regardless, was quite interesting to think about different combos... even if I cant be sure its the same as the module.
may fiddle with it some more at some point, see if I can extract something a little less predictable from it.
@thetechnobear
Here is my version. a different approach, but the results are the same.
https://raw.githubusercontent.com/allox/axoloti_library/master/patternizer.axs
The technique to get interesting patterns is to use 2 different clock sources. The second clock as an input for the modulation. When the speed of the second clock is low, few extra beats are added, when set to high speed the pattern density gets much higher. I haven't tried yet, but perhaps the speed of the second clock should be 1/3, 2/3, 1/5, 3/4, 3/5 etc of the tempo of the first clock, to get some more musical patterns.
It is not a modulo-eurorack precisely, but lexicon PS42 small size would be an interesting module
Something like mutable instruments rings, or 4ms smr. Also I know there is a demo for alternate tunings but doing some Pythagorean and raga based tunings would be super cool. Totally beyond me at this point.
Oh man, cool thread i'm a modular guy, diy 4U mostly, but also some eurorack. I am in love with the sounds of mutable's Elements. If that could be done in Axoloti with polyphony it would be ground breaking. Also, the Serge DUSG, which inspired the popular Maths module, would be awesome. It's two Universal slope generators, an incredibly versatile module that can be used for over 13 functions. I have it in one of my 4u boxes and it rocks. Here's info about both my suggestions:
http://www.cgs.synth.net/modules/cgs114_dusg.html
http://mutable-instruments.net/modules/elements/manual
Cheers!
Would be good to have a nicely featured comparator object. Doubt it'd be too tricky. This sort of thing:
http://www.doepfer.de/A167.htm
Also some more random function type objects would be personally useful:
http://www.doepfer.de/a118.htm
More of a project: