Here's my first version of my sequencer inspired by the SH-101
I've included a version (03B) which uses an internal gate sequencer and synth so it will run directly on the Axoloti.
The patch got a bit messy so i've inluded the original (03) which is designed to work with external hardware/software as trigger source and note destination. The version for external hardware is cleaner and it should be easier to figure out.
Both versions rely on my "dynamic counter" object which allows the counter maximum to be set while a patch is live. You'll obviously need to copy this to your objects folder to get the patches to work.
The basic idea is that you put the sequencer in record mode then input notes with a keyboard. Then put the sequencer in play mode and start the triggers. The sequencer cycles through however many notes you entered whenever it receives a trigger. The fun part (well i think) is when the sequence cycle doesnt match an even bar division so it rolls around.
I discovered this when using a TR-606 tom output to trigger the SH-101 sequencer. Instead of having 1/4, 1/8 or 1/16 evenly spaced triggers i could enter randomly spaced triggers and have the 101 cycle around all over the place.
A few issues i'm running into:
Running the 03 version quite often the Axoloti freaks out and disconnects. Quitting and reconnecting the Axoloti hardware helps this.
Running 03B the Axoloti tends to freeze.
Am i creating weird internal feedback loops or something? I'm curious if this happens to other users?
AX-101_03.axp (8.7 KB)
AX-101_03B.axp (21.4 KB)
dynamic counter.axo (1.4 KB)