Unlpug the axoloti in order for it to play table from SD card


#1

Hi,

I just now started testing with samples on the SD card and tables. I actually loaded a full song into a table/alloc 16b sdram load and am playing it with a table/read interp scrolled through with a modulated phasor.

The only problem is I have to unplug the axoloti after every time I take the patch down, connect it again and take the patch live again in order for it to get sound. If not, the patch works, but feeds me no sound.

The song itself has the right extension. RAW headerless, 16-bit PCM, exported in audacity. Like I said, it works perfectly right after I take the axo off- and online again.

Has anyone else experiences this before?


#2

Also, is there a more efficient way to doing this? Is there an object that stores float values where i'm able to scroll through with an encoder.


#3

Does it require unplugging between all patches or just the one with the samples? If it's a problem on all patches, make a backup of your SD card and wipe it, and see if that works. If it does, try putting the samples back and see if it works.

Throw up a screenshot of your whole patch so we can see what you're trying to do :wink:.


#4

Store your values in a table, and read them back out. Table allocation can be done in a lot of different ways. There's one with sliders for instance.

But you can also write code, or record values, load them from a file, ...


#5

Thanks, changed to a table!


#6

Me_Live 210312.axp (31.4 KB)

This is what I started working on. Some sample fuckery with a modulating phasor. I wiped the SD card again to MS-Dos, and re-uploaded the samples in it's own directory. There's still no sound being generated in the patch, but i'm also not getting errors.

this is the song that's on the SD card.

Axoloti does create folders named after the project's name on the SD card. Nothing in the directories. Don't know why...


#7

Seems to be working now for some reason.. Strange.