Hi all.
I'm posting this as a separate topic so as not to pollute anyone else's thread.
I'm reading quite a lot about tables needing 8 character long RAW files. I've been experimenting with a variety of community granular modules, uploading files from the recent Sonniss GDC bundle which are WAVs with ridiculous long names and variable sample rates.
So far I haven't had any problems.
At what point do the quite specific file requirements need to be upheld? Is it only for sample playback?
cheers
][oyd
Tables and sample requirements query
I dont know if anything have changed. Maybe it has, so you can use longer names. When I started with Axoloti, back at the crowdfunding campaign, this was a limitation that we had to live with. So I kind of just stick with that rule. I havent really tried with longer names ever since, if they are accepted now.
Regarding the different sample rates. Well you will probably get sound of out it, as you do, but if the files are not converted to 16 bit 48khz(Axolotis format) and then converted to raw, then they will be played back at the wrong speed. Have you ever loaded a 48khz audio file into a 44,1khz project? You will get sound but it will play it back at the wrong speed and iMO be useless. And probably also not sound very good....
You should REALLY take your time and convert the files before using them in Axoloti. Again if you have a breakbeat 150bpm at 96khz and a breakbeat 150 bpm at 44.1... They will NOT match each others tempo.
Look at it like this: Most DAWs also only lets you use one sample rate in a project. So to make everything easier for yourself and to avoid other problems later on, it is good practice to convert them and use same sample rate as Axoloti
I can certainly understand the requirement with loops but i'm talking more about their use with granulators.
Wondering if somewhere down the track it becomes a problem... because for now it doesn't seem to be and that makes me slightly paranoid
long filenames have been supported since 1.0.8
for granular, yeah if you taking small grains, sample rate is not important. (bit depth is to retain integrity), wav as long as you skip past the header header it doesn't matter. if you don't, the header will most likely sound like noise.
converting becomes more converting for pitched playback of samples.
(if you want to do a lot of this, some applications/command line tools can do batch conversion)
Yes i've found the free soundconverter.app on the app store batch converts RAWs that work which saves doing them one at a time in Audacity or DSP Quattro.