Some .axh files not showing in the community library?


#1

I managed to add some simple objects to the community library, complete with .axh help files.
The problem is that the help files don't "work" (meaning they don't show up in the object drop-down in the UI, for objects which are in the same folder)
Not sure what the issue might be, as some help files work, while others don't, seemingly under the same circumstances.
Examples of .axh files that "work" for me:
axoloti-contrib/objects/tb/seq/autoseq.axh
axoloti-contrib/objects/toneburst/math/interpolations.axh

Examples of some that don't "work":
axoloti-contrib/objects/gao/sample/rockafella.axh
axoloti-contrib/objects/klab/decode/bin_to_int.axh (one of my own)

That's as far as I got investigating... Anyone else notice this or know what's going on?

Almost forgot: I'm on Ubuntu 14.04 running Axoloti 1.0.10


#2

Are the helpfile paths specified in the object XML correct?
They need to be explicitly set to point to the correct .axh file, with the path being relative to the object itself.

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#3

Is a subpatch (.axs) rather than an object (.axo). I don't think subpatches can have helpfiles.

I just had a look at the XML of your example, and it does have a reference to a helpfile:

<helpPatch>logic_decode.axh</helpPatch>

..but I have a feeling this is the helpfile for the factory object on which you based your custom object.

You can't currently edit the helpfile reference in the Axoloti Patcher's builtin object editor. You'll need to open your object's XML file in a text-editor and edit the line above to make it a path to the helpfile (relative to the location of the object itself).

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#4

Updated my object xml's like you said @toneburst , and the help files are working fine now.
Thanks!!


#5

Cool, glad you got it sorted :slight_smile:

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