I've made a few concept patches for a very (very) stripped down version of the lmnts patch. Not even necessarily lmnts but some sort of dynamic physical modeling engine that uses a resonator (understanding that any 'true' physical modeling is greatly limited by the processor). My attempts have been unsuccessful.
Pictured below is what I've tried thus far. Essentially a dirac going into multiple band pass filters all fed into a mixer before going into a reverb. I also tried the same but with @SirSickSik pResonator object. With my attempts they all made interesting noises, but not the characteristic sounds attributed to physical modeling. My failure to get good results is mine alone and in no part of the objects I'm using.
Apparently the Elements/Rings resonator is a series of 64 bandpass filters. I'm guessing that to get anywhere near those beautiful tones coming from those devices I need far more in my patch. However, before going further I wanted to see if anybody had any patches of their own where they fiddled around with physical modeling.
There's a thread elsewhere on the forum about it, but the people there are talking more on the math/DSP side of things which is going to be necessary eventually, but for now I'm just not very good at coding, especially math heavy stuff.
Bandpass patch with dirac:
pResonator patch with Mutable Blown oscilator: