Sample select with position on sample with multiple kicks


#1

Hey ,
I'm pretty new to the axoloti.
I got it since tuesday.
I'm trying to create a patch where i can load a sample with multiple versions of for example a kick , so that i can switch samples with a dial or button.
I want to be able to pitch the sample so i used "table/play pitch" .
The idea was that i loaded a sample with four ( or more ) kicks in line and use the position control to select the samples.
Like chopping up a break.
I get everything to play and the i can pitch the sample , but i can't get the "setting the right position to select the next sample" part to work.
I've been trying different "waves" and "size" settings in the "wavetable load" and one setting seems to work better than the other but none works like it should.
Anyone have any idea's?
I'll post a screenshot of the patch.
Thanks


#2

table/play pitch is not for use with wavetables

if you want to use my wavetable load object you will need to use it with

tb/wave/wavetable play

this includes an inlet for the wavetable index.

if you click on help, on the wavetable load object, you will find a help patch which shows how its used, be sure to check the subpatch... as this includes the wavetable play object , since its polyphonic


#3

Ah so tb = technobear :slight_smile:
cudos to your work on the objects.

So the wavetable objects are probably more suited for single cycle waveforms i understand.
That's something for a later project :slight_smile:

So i found something that works for now but i can't help but think that it can be made even simpler .
The kicks in the loop are evenly spaced so the playback position should be the exact length of the loop divided into equal parts for the start position.
I'm going to do some more research.
Right now it's all a bit overwhelming :slight_smile:

So what is the size number in the table/load objects?
Is it the total length of the sample in samples?
Is there a constant that goes past the decimal point?
Right now i'm using dials to go past it.

So here is a screenshot of the updated version that does wat i want for now.
It's a loop with four kicks placed on every beat of a 1 bar loop at 120bpm.
I replaced the "tb/wave/wavetable load" with "table/alloc 16b sdram load"