I'd like to use a reed switch (on/off) on a hand-crank device patched to turn on a random notes. I'd think this could be simple, but I'm so new to Axoloti patching I don't know how to move from the book's description of using buttons to patching the on/off to start sound playback. Any suggestions?
Reed switch patched to synth to trigger a random note
Haven't used reed switches before, but I guess connecting them should be the same as a regular switch.
This should get you started patching:
- The rand/pink object generates random notes for the oscillator.
- The digital in is used to trigger the envelope to let the sound of the oscillator through.
Thanks for the quick response, Jan. This looks to be exactly what I was looking for. I thought it shouldn't be that difficult to implement, but often even the simplest things are beyond me. Now to figure out the wiring into the Axoloti core.
It will be really random with the noise though. Works if you want really glitchy music.
This will work better if you want a bit more control over which notes are played. Notes are set on the sel fb 16 object. The rand/uniform i will pick a random note from the sel fb 16 object.
Got it to work. And this approach can of course be applied to any synth sound. I've been making some crude automata, hand cranked, and have been looking for a way to install electronic sounds as cranked. Now I should be able to have a reed switch turned on by magnets in the rotor. Thanks!