Pulselength object edit?


#1

Hey guys :slight_smile:

I am having a small issue with the pulselength object, that I might need a little bit of help for.

Explanation:
When pulse length time is longer than the time between pulses send to the object, it does not trigger, it kind of hangs on the same pulse/note.

So lets say I am sending a trigger to the object every 0.5 sec and the time for pulse length is set to 0.6 seconds, it seems like it doesn't retrigger the pulse, it just hangs.

So what I am trying to accomplish is everytime the time pulse length is triggered, it should be send an off signal first and then the pulse length data, so it triggers/retriggers even though the pulse length is longer than the pulses send to it.

Anyway, here is a patch that displays the problem:
Pulselength edit 2 .axp (4.1 KB)

Any suggestion are welcome!


#2

Have you tried:
sss/timing/pulselengthI


#3

@tele_player

No I have not. I just checked the description and it looks like like it does what I am looking for.

Will test it later today.

Thanks for pointing me in the right direction :slight_smile:


#4

@tele_player

Yes, it works exactly as I was hoping it would.

Thank you for the tip :slight_smile: