Polyphonic Loop Player


#1

Dear all,

I'm trying to do something very simple but cannot figure out the most effective way to achieve this.

Goal: play a loop in the SD Card with polyphonic capabilities and overlap
Problem: all the voices in my polyphonic subpatch play at the same time and can't find a way to trigger different voices with an incremental order (voice 1...voice 2...voice 3...voice N). The file is the same for all the voices

Thank you!

AXOSampler.axp (1.5 KB)AXOSampler.axs (1.4 KB)


#2

Anybody here have some hits for this?


#3

your just sending in the same bool to all the voices, so they will all trigger...

Im not quite sure what you are trying to achieve...
but I suspect the answer is for you to put the polyindex object in the patch, which returns the voice id,
so then the patch can decide if it wants to really trigger or not... perhaps you send in a 'current voice' from the parent patch, and only trigger the sample if the polyindex == current voice ...

just a thought, because as I said, I cant really understand what your trying to achieve.