Hello!
I was looking at the code for lmtns reverb and I noticed that it uses 32768 sample size with this code line:
uint16_t* buf = (uint16_t*) sdram_malloc(32768);
I tried changing the 32768 to 1024 samples. And it sounds exactly the same. So I am wondering if I actually changed anything. If it sounds the same with only 1024 samples i'd rather use that and safe sdram for other purposes.
So my question is, is there anyway to check how much of sdram is used in a patch? So I can check it I really have changed anything.
Thanks!