gao/dist/biscuitage_m.axo
Status
Ready to use
Description
A simple bitcrucher, with :
- resolution reduction to 8 bits ;
- possibility to mute each of the 8 bits ;
- auto DC offset reduction ;
- parametric noise gate.
With help patch.
Status
Ready to use
Description
A simple bitcrucher, with :
With help patch.
Status
Ready to use
Description
The same as gao/dist/biscuitage_r but with a little diffrence : it is possible to revert (and not mute) each of the 8 bits. With help patch too.
hihat is very good, but i think you forgot to add the Pitch Knob on the UI.
maybe you should place the drums in a folder, too (edrum)
and also a second sine for the cowbell...
I did not want to push my changes on the repository, it's a mistake. Work is in progress.
I have a better cowbell, new clap and I am not satisfied by the tom object.
It's planned to add a specific folder.
Thanks for your help.
An audio example of the eDrumKit with stompbox version of the bitcrusher "biscuitage_m".
The demo patch : https://github.com/axoloti/axoloti-contrib/blob/master/patches/gao/eDrumKit_Demo.axp
Status
Ready to use
Description
A first version of Katja Vetter's work slicerec~ and sliceplay~ :
- principle
- video example
Not a pure clone. Use fixed points. Help patch can be used for the calibration of the beat detection algorithm. It's a first version and can have some bugs.
I really like Beatslicer nice work! Also didn't know about Katja Vetter's work, pretty great stuff!!
From playing with it I get two Ideas:
It would be great if the sampled slices would'nt stop playing when you enter a new one.
Reverse would be great, like in Katja's video Example.
Thanks for your feedback !
About your requests :
- if retrig checkbox is activated, playing slice is not stopped ;
- reverse mode is an input of this object.
Perhaps object on the repository is not uptdated. I try to check this tonight.
BeatSlicer is up to date :
- revert mode added
- help patch up to date
- demo patch (in patch directory) up to date
Please, comment !
Nice! I tried it works perfectely! It's really nice if you add filters and envelopes that are triggerd by the same trigger as the slicer.
I think this could be really great for building a drum sampler that works with live input, so you would chain several of them.
btw. you wouldn't call it "revert" but "reverse"
Ok, thanks, I will correct this. (I speak English since I am registered on the forums and it's not my cup of tea )
He do you think it would be possible to adapt katjas transient analysis techniques for analysing the content of a table.
So that it would analyse all the transients in a table full of audio and spit out a number of indexes for each transients.
With that you could record a loop/fragment of audio and then kind of slice it to the transients and retrigger with incoming midi notes
Hi @Blindsmyth, sorry for the late answer.
Yes, I think it's possible, it's certainly easier than doing it in real time
I see four ways to do this :
But I find it interesting to code the point 3 !
Not now, I'm going on vacation three weeks, without computer..., but with my axoloti core, a smartphone battery and an STM32F429I-DISCOVERY board to control the axoloti board ! (touch screen and midi usb device configuration).
I will not forget to watch this on my return.
yes that one would be suuper funky
Great great plan I'm going to do something similar by the end of the month with a looper/sampling axoloti device that I'm finishing at the moment.
Where are you going? Have fun!!
I'm looking forward to see it !
Turkey, hopefully.
This is not the best time but I will in the quiet part, on the beach in front of Greece.
Hi @Blindsmyth,
Sorry, I have not had enough time to work on the topic. I have just a prototype (attached to this post). I think the solution is not very far from your need :
- record and slice in realtime, in the same table (one table for slices and one table for indexes) ;
- you can store slices on sdcard ;
- you can play selected slice (with a new "slice player" object).
Todo :
- add pitch input to slice player ;
- add reverse mode input to slice player.
Beatslicer_DEV_IV.axp (95.6 KB)
You can make a looper with slices. Then you adjust loop length without change slice pitch :
Beatslicer_DEV_II.axp (24.6 KB)
New test patch. I just use table on parent and a subpatch for polyphony.
Reading table in parent patch from polyphonic subpatch is a great feature.
Beatslicer_DEV_V.axp (20.1 KB)
He thx for the effort. I am really deep in my multitrack looper / fx setup so I didn't really try it out yet, but I will test it soon