How to use modsource object?


#1

Hey :smile:

I am trying to figure out how modsources work and I have set it up like on the picture, but I am not having much luck for now. Is this the right way to set it up?

The oscillator changes pitch when I turn the toggle button on/off, but no continuous modulation as you would expect from an lfo.

I tried changing the trig in on the mod source to a square lfo. That does something but again, not what to be expected.

Also couldnt find help file for modsource object

Thanks


Recall knob position at startup in stand alone mode
#2

Set a logic/change object between the LFO and the modsource trig. This way every time the LFO output value changes it will trig the modsource to get the current value.


#3

Nice. That worked. Thanks :smile:

I just noticed that the modsource amount is not updated while the patch is live?


#4

I don't know and can't check right now. You could put a *c before the modsource to achieve that.


#5

Yeah I thought of that. But then you would only have one overall modulation amount for all destinations from that source. I think I am going to use normal attenuators to set the amount inbetween the lfo and the destination.


#6

Could you set the modsource to modulate a dial and route to different places from there, each through their own *c?


#7

Going to test that idea if it makes more sense than just using attenuators. I want to keep it simple and use as little objects as possible

Anyway, I love that there are so many different ways to get same result :smile: