Either look at the feedback/log Axoloti gives you and see if you can make any sense of it.
Or you can remove objects one by one and go live each time after removing an object, until you find the one that breaks the patch.
And check log every time you remove an object, because maybe it is more than one object that gives an error. If there are more objects that give error and you remove one object that gives an error, the fail log should be shorter than when 2 objects giving error.
Fist option is probably the best. You could post the log here and maybe someone can tell you which object is making trouble. If there are errors, the developer would probably like to know, so they can fix it on Github.