How to approach this sound?


#21

Ok, "last" one for today.. Now more throaty and also I added a sequencer and some other stuff to put the bass in context.. Playing with levels of the oscillators, filter, etc will bring nice and quite different results...

Btw.. Maybe somebody can tell me why can't I have 16'ths in the Sequencer?
Each time I click two contiguous squares in the sel object, the second step always gets skipped, I tried reducing the pulselenght but that doesn't seem to be the problem..

enjoy!

Dubstpkno.axp (12.4 KB)