Is there a way to set a CC object so that it ignores incoming values until it receives one of a greater value than it is set to?
For instance, if I have a patch where the value of a CC dial is 50 and the knob on the controller is at 0, how would one set up the maths / logic so that the dial doesn't start moving until it receives a value of at least 50 to stop it jumping down to 0 as soon as the knob is turned.
MIDI noob and Axoloti noob... Suspect this is to do with "relative" positioning