Few questions about tables, waveforms and samples


#1

Im trying to make a synth that has multiple waveforms and few samples played at the same time. Some times when I rename a table with another name than T1 I get errors. Also when upload the samples to sdcard the patch seem to work fine and it plays the samples fine, after a few minutes the console tells that the sample can't be found. Im using wave/play/pitch because I need the pitch. These have happened many times now. Any Ideas? Thanks in advance.

Edit:
And also the waveforms pitching seem to stop when playing up high notes so it plays just the same note.


#2

Do you have a picture of your patch?
You have to name the table according to your memory allocation!!
I also work a lot with samples.
You should know that Axoloti searches the samples on the SD card in a specified folder.
If you are working with your Axo connected to your computer and you go live with a patch named 'untitled' it searches for the sample on the location SDCARD/untitled/ If you upload the patch on the SDcard as starup, it will search the samples on the ROOT of the SDcard, and NOT in /untitled/
I have no issues with not finding samples...

On the other hand I also can't wrap my head around why the wave/play/pitch object doesn't want to pitch samples higher than +32... I also posted a thread about this, but so far no solution. Maybe we still do something wrong :slight_smile:
Anyway hope the above helps you, otherwise post your patch, maybe I can help you out.

greetings,


#3

Yesss, got it working. I guess most of the problems occurred just because me not knowing enough stuff :). The high notes not playing problem is solved also by syncing libraries. Awesome. I also replaced my waveform play objects using phasor/compl and table/play. Im still not sure what the phasor/compl is but it plays waveforms very clearly compared to my earlier solution which sounded actually kinda awful.

Im making a patch that has drum machine and also a playable synth. Im wondering how could I make the synth bump a bit with the drumkick like when compressed. I tried all the compressors but didnt get the sound Im looking for yet.