Dub Looper makes glichty sounds


#1

Hello

I try to make an dub Looper with a variable speed. The goal is to recreate the Crane patch of Monome Norns.
Basis for the Looper is the dub.axh patch provided by @rbrt

Unfortunately I cannot get rid if the glitchy artefacts if I record something as an Overdub with a speed setting =! +64 or -64

For Example:
1. Recording a sound with speed = +64 (rbrt/looper/ldrive loop)
=> Playback is fine
2. Overdub a sound with speed = -64 (rbrt/looper/ldrive loop)
=> Reversed playback of first sound (fine) & forward playback of Overdub (fine)
3. Overdub a sound with speed != +64 or -64 (eg.60) (rbrt/looper/ldrive loop)
=> Glichty Sound :frowning:

any ideas

Cheers Marcus


#2

How glithcy?

I think it could be related to order of execution(OOE).

Maybe try to change the OOE, so the overdub feature is processed BEFORE the others?

Or move stuff around a bit if that doesn't work.


#3

Thanks for the feedback

Maybe glitchy was not the right word, it is more an feedback.

Maybe it’s a stupid question, but how can i change the OOE


#4

Axolotis order of execution is from left to right, top tp bottom.

So try moving the overdub object UP so it is the first object from the top.

All though you say feedback. I am not sure this is going t change anything regarding the feedback.


#5

changing the OOE was not solving the problem.
I think it's given by design of the dub-object itself. :frowning_face: