Can someone please explain why this doesn't work -- probability sel 4


#1

I tried SSS's sel/4chanceSeq object and it wouldn't work when selecting consecutive squares.

I made my own subpatch with factory objects and it has the same problem.

Any ideas why this is the case?

Thanks

probability sel 4.axs (14.7 KB)


#2

you need a logic/change object on the counter inlet to trigger consecutive bangs.

i've updated for anyone that stumbles on this laterprobability sel 4.axs (18.3 KB)


#3

Oof, that looks complicated. But yes, logic/change on the input is the important part to get a new trigger pulse each time the input changes, because the /phi/prob/%bang_in need those trigger pulses to do anything.
I have come up with my own version of the patch (not yet tested). It uses logic/latch before the outputs to deliver steady signals (as the old patch did) instead of short pulses.
probability sel 4a.axs (8.7 KB)