Hi, axo developers.
I have started to make axo editor with Electron.
It is simple concept, "separate XML and C++".
if you intereseted in, please test it.
Hi, axo developers.
I have started to make axo editor with Electron.
It is simple concept, "separate XML and C++".
if you intereseted in, please test it.
Cool
But, given Axoloti is open source, is it not more 'efficient' to use the effort to help improve the existing editor in the axoloti UI?
( still lots of room for improvements)
Personally I use the object editor of the axo patcher for most editing. since it's integrated into patching/testing. I can't see why I'd change that.
On the rare occasions I edit externally, it's because I want to edit the raw text , using my favourite code editor. (Sublime)
Is there something specifically you don't like about the object editor? And why you would prefer a new/different external editor?
Anyway just my personal thoughts, good luck with your project - it's good to see off shoot projects, choice is always good
thanks for comment.
I think It is correct what you say.
axoloti object editor is good for WYSIWYG.
but, sometime I feel I want simple suggestion.
(I use sublime too. but it has no syntax rule.)
I very agree to 'efficient'.
but I don't know Java deeply (and sublime plugin)...
and I think I can write Electron (Node.js).
I feel happy if my motivation is conveyed to Java developers...
There's no description on your git page. What does it do that was not in the java editor, syntax highlight and potentially auto complete? That is the only obvious thing to me.
But, given Axoloti is open source, is it not more 'efficient' to use the effort to help improve the existing editor in the axoloti UI?
2 good reasons I can think of
1. Everyone who codes already has a preferred editor that's undergone a lot of iterations on improvement
2. Everyone who codes prefers the things their editor does, and there'll be a lot of push and pull in desired behavior.
Honestly, this wheel has been overly re-invented.
However with the Language Server Protocol gaining traction, that's one thing that I feel might be worth implementing in the Axoloti Patcher code. I'm sure if no one else takes up the challenge, I will shortly, as I am really uncomfortable with the object editor.