Wishlist of objects


#17

Some things that I've missed so far:
* ADSR with modulation for each stage (& ideally an 'all' modulation input)
* slew that can go much slower than the current k-rate distortion/slew
* filter/lp svf m
a resonance control on filter/lp svf would be nice too

I'd love to see a Serge-style Universal Slope Generator.

Also, if table/play & table/play pitch had a 'direction' toggle on them, it would be useful.


#18

This is both a request for a few new versions of some all ready existing objects and a request for a fix for a few existing objects:

sel/sel i 16, sel/sel i 32:
Would be really great with values from 0-127 & -64 to +64 instead of 0-99. In relation to all other objects that you might want to control from the sel/sel it 16 would make more sense to have 128 step instead of 99. I tried using math to convert the 99 steps into 128 but it doesn’t work very well. There will be rounding so it will skip some values.

Also it would be really nice to be able to use all sequencers from a subpath parent. A lot of them are accesable when you use them from a parent, but for example:
sel/sel fb 16
sel/sel fb 32
sel/sel fp 16
sel/sel fp 32
sel/sel i 16
sel/sel i 32

… i think are not added in the right way when trying to make them "parameter on parent". It will only add each step at a time, not the whole lane. And they will be added in a vertical fashion, one by one, not like they probably should be; whole lanes, horizontally, from left to right. If I remember correct some of the most regular sequencers has this issue in the first version of Axoloti and have been fixed.. But a few of the not so common used sequencers still has that issue.

A few longer version would also be most welcome of the above mentioned sequencers. Like 64 and 128 steps. That would be really awesome.


#19

Hi @jaffasplaffa , i made a +/-32 version of sel i 32, you can download it from here sel i 32 seq.axo (6.2 KB)
The main problem with this object is that negative numbers are not displayed correctly (the box is too small)

As for putting those number boxes in a subpatch the problem is in how the boxes are defined: the "bool" checkbox is a single object, when the "integer" boxes are defined individually.
Unless johannes updates the patcher i can see no solution for neither of the problems


#20

Really great :smile:

Just installed the object. I see what you mean. with the whole number not being visible. But to me it is very useful. Thanks, mate :smile:

We will see with the update of patcher. Would be really great, cause it can be a pain adjusting the sequencer in a subpatch when not added right way. You have to "unlive" the patch, open subpatch, adjust sequencer, save subpatch and make main patch "live" again, everytime you have to check a minor adjustment. We will se what happens :smile:


#21

I understand, sequencing it's not really an easy process by now, unless you accept some rigid compromises... I'm already working on a 303-style sequencer object (not subpatch) that contains everything needed for sequencing a mono instrument, the sel i 32 seq object i uploaded is just one of the pieces.
I really hope to find a definitive solution for the problem


#22

It is possible to get some pretty decent result but wirh compromises, yes. FOr example for sequencing using midi clock. For this it would be nice to be able to change the denominator of a Div/remc object when the patch is live..... Like changing the length of the sequence.. Maybe this is possible in another way, but havent figure it out yet.

@Sputnki

We are discussing an object I am trying to make in this thread.

I tried to create a sel/sel i 64 from a sel/sel i 32 object.. but with no luck.. Maybe you have an idea what is going wrong... I used TextEdit.


#23

An X/Y modulation pad would be REALLY great. Maybe even with with 4 outputs instead of just two(X/Y). It is an easy and a nice way to control more than one paramter of Axoloti with just the mouse :smile: Can be used in other scenarios too :smile:

and maybe even add modulation inputs for the x/y module. so you can modulate the x/y pad, with for example 2 lfos so it can make circular movements, etc.. This is inspired from the Euro rack pong module. That is a really inspiring module :smile: the video is not the best showcase.


#24

+1 for direction button.


#25

Just created "my loadbang.axs (1.3 KB)". Thought it looks somewhat elegant, exploiting execution order.


#26

there is math/c- and math/c+ ..what i need is math/c+- :grin: would be really helpfull


#27

i am rather surprised no one actually suggested moog-filters till now! :open_mouth:


#28

I would like to have some pvoc resynthesizer object to read tables with.
Like pvoc~ from here:
https://puredata.info/downloads/bsaylor/


#29

An iterator, like in Apple's QuartzComposer.


#30

triangle with synch input, so i can archieve this kind of sounds: https://youtu.be/ziFv00PegJg?t=7m26s


#31

+1 for phase vocoder ala PD.


#32

I guess it should be better to achieve something on low level at first. For example there is rfft object, but you can use it only as display for now, you can't get data from it.
Also from pd fft~ help:

The real FFT outputs N/2+1 real parts and N/2-1 imaginary parts. The other outputs are zero. At DC and at the Nyquist there is no imaginary part, but the second through Nth output is as a real and imaginary pair, which can be thought of as the cosine and sin component strengths.

So for pvoc stuff there should be rfft~ and rifft~ equivalents available.


#33

not so easy, these rely on block~ (or switch~) for overlap/add... Also hard to do in real time with low latency.
The rfft 128 object computes the fft in a separate thread, no warranted to be in sync.


FFT Morph Possible?
#34

A triangle shape lfo object would be great eventually. I know we can patch one with saw lfos, math/abs and scaling/shifting but a dedicated object would be much more handy and surely more economic for our little dsp. :wink:


#35

Channel pressure and poly pressure (internal & normal) outputs for midi (i.e. aftertouch)


#36

It would be great to have midi learn, for example when selecting a midi CC click learn then activate control on connected midi hardware and it maps automatically to the parameter.