What's the Catch? - Limitations and Expectations


#11

will require one more MIDI interface.
which is acceptable, but i would like to connect Axolotis directly, so only one of them would act as MIDI interface for all „cluster“.
hope this will be possible someday.

hehe ) Launchpad Pro, two iRigPads and Novation ReMOTE Zero XL here.
i'm also planning to add dedicated Axoloti boards to do extra MIDI processing at least for Novation Nova Laptop and PreenFM2, and one of my 2 Axolotis already does that for hardware drum module (since i'm a drummer).


#12

the blokas midihub is looking interesting for this...

with this you could attach quite a few axoloti to the pyramid ( 5 if my maths is right), and that doesn't include using any kind of soft midi thru on axoloti.

Ive been accepted as part of beta program, so this is something I'm going to be testing.

this is good news, as means hopefully I'll spend sometime setting up the axoloti(s) instant on use with the pyramid.

(need to decide on how to mix, lots of separate outputs is nice, but also means lots of cables to the mixer :wink: )


#13

I think you mean '8mb' :wink:


#14

one of those tiny passive mixers available on the market?
per-Axoloti volume control can be done in Axolotis themselves, so passive summing is enough for most cases.
actually, multiple outputs are for stricty multitimbral usage, that's why synths of the golden virtual analog era had them.


#15

ah, you've got the old v1.x model then :wink:

oops, yeah, I meant mb , don't often think of megabytes these days, easy slip to make!

yeah, that could be a way to do it... basically use them as a submix.

seems it would also be easy to build one....which might work nicely, if I put a couple of axolotis in a case and hardwired them.

hmm, definitely worth considering.

…. hmm, a good example for OP, of how we all end up getting totally distracted by axoloti :slight_smile:


#16

i thought about exactly the same.
and for MIDI connections too.

i don't think so. we're talking about Axoloti-based ecosystem )
and it's inevitable due to general Axoloti's construction kit-style.


#17

@thetechnobear you are in beta program for the blokas midihub?

Have been looking for something like this for a while;
- A midi device where you can remap midi channels & ports, which probably also means BLOCK midi channels.

i have another midihub with 1 in, 6 outs, which is decent, but the problem is all the outputs are send on the same port. So if you are sending a midi messages to ONE machine on midi channel one, it will send the same midi messages to ALL the other machines at the same time, which means they will be burdened with unnecessary messages, which they are not even using.

On top of that you would also have to mute those parts on the other synths that are not supposed to play those midi notes, it quickly got pretty complciated setting it up. Like if you send some midi notes to an Axoloti on channel one, it will also send it to al the other machines midi channel one and create an overflow of midi messages.

So this is most welcome and high on the list here :slight_smile:


#18

yes, it should arrive this week :slight_smile:

yeah unlike a 'dumb' midi splitter, you can change up how everything is routed thru the midihub, so it can act as a midi merger , or spitter or some kind of mixture.... and also do other midi processing.

I think the closest thing to it is the BomeBox
my issues with the BomeBox, is it only had 1 midi din in/out, and was not a usb midi device, but had the advantage of usb midi host support (which midihub does not)

the midihub is easier to program too, currently doesn't have as many 'modifiers' as the bomebox, but blokas no doubt will add more over time , as firmware is upgradable.

the other thing, I'm looking forward to is, as it is usb midi device, I can also use it as a USB midi to MIDI DIN splitter for the Organelle.

anyway, hopefully by the weekend I'll start to get a feel of how its working out.

(p.s. theres no talk yet of price, but the pisound is very reasonably priced, so hopefully midihub will be too)


#19

my exuses etc, but someone should do it.


#20

Yeah that was my next question :slight_smile:

Guess we have to wait a bit for that, but the product looks promising :slight_smile:


#21

Well, for one thing, the Axoloti isn't a 'finished' synth, you need to build your own front panel etc etc, which of course is one of the reasons people buy their Axoloti's, to build their own stuff, but when you want to pull up a machine that's got everything finished and ready to go obviously the Axoloti is not right.

Another thing I'd like to bring up is the difference between analog and digital (since you brought up the 0-coast for instance. I'm not talking about an 'analog sounds better than digital' discussion,, but rather the fact that when analog circuitry gets pushed to its limits, it tends to behave in a rather controlled way, whereas digital synthesizers tend to run into all sorts of digital artefacts which are usually less pleasing and harder to control, sometimes requiring knowledge of the underlying design and algorithms to figure out what's going on. Of course, that might be what you're looking for anyway, but I'd say there's a difference there when comparing digital and analog synthesizers, and it's much more noticeable in modular systems.

One such example is aliasing: when digital systems start generating frequencies above half the sampling frequency they get reflected back below that point, leading to often inharmonic overtones that only bear a fleeting resemblance to the actual pitches played. Digital oscillators such as the ones in the Axoloti (compare with the 'trivial' versions if you want to hear the difference; I think there's a patch in the demo section which illustrates this) therefore have anti aliasing features built in, and it works well, but when you start adding frequency modulation (FM), especially when you've got waveforms with lots of harmonics to start with, aliasing becomes hard to control effectively. On the other hand, when doing FM on an analog synthesizer you often hit the stumbling block that oscillator pitch stability becomes an issue, which is something that is never a problem in a digital system. Swings and merry-go-rounds I suppose, but the main point is that there is a difference (which may or not be important depending on what you're doing).


#22

well. my 2 cents about expectations.

i expected 2 things — ultra low latency and honest 24/48 audio. and got them.
did not expect too much horsepower, because i already owned preenFM2 which is based on nearly the same microcontroller.

what was absolute unexpected for me is the fact that i started doing C code. i can't say „write C code“ because i don't write it from my head, it's mainly copy/paste/edit method — but whatever ugly it is at the moment, it works.

the whole patcher thing appears to be really easy to use. that's due to my Csound background. i often call Axoloti „properly made Csound“ due to the very similar concept of building things via patching output(s) of one object to the input(s) of other.

what is mostly annoying in my Axoloti experience is the fact that doing things with MIDI is poorly documented comparing to doing things with audio signal. but since i have built my first patch for real-world daily use, i'm feeling a lot more confident.


#23

I think there are a lot of factors that add up to its total value, and it may have only been because of development in other areas over time that made its development work as it is.
I believe however to major areas define its usefulness.
1. The microcontroller, they are a lot faster, more flexible, and more importantly cheaper then ever.
2. The patcher, I know there are other graphical environments out there, I have tried using some, but there is something about the patcher where you can easily start experimenting with only 4 or 5 factory objects, and this is great for anyone just learning.

I know there are a lot of extra things that make the Axo what it is, but for me these 2 things stand out. Apart from the very small number of other microcontroller systems trying to do something similar, they are add-ons to the already familiar Arduino, Teensy, STM32 etc.. and the flexibility just doesn't feel the same, and I am certainly not in a position to pay a lot of money for a more polished system.

For me there are limitations, everything has limitations, I would like to see more inputs, outputs, more memory etc.. But I also believe working within its means challengers you to not compromise, but to re-think how it can be made to work. This requires just time to experiment, and see what it can do, versus what you want. I only have one Axo, if I had a second, wouldn't know what to do with it.. !

:grin:


#24

Squarp Pyramid

i've read the manual 3 times and fell in love with this gear, but i'm totally out of budget until 2019 …

on the other hand, i badly need to get rid of laptop in my setup, so decided to buy used Yamaha RM1x on ebay at the moment. not exactly what i want, but its sequencer seems to be acceptable for live jamming, and it's usable as a drop-in replacement of my drum module at the same time.

going to use one of Axolotis as MIDI I/O brain in this setup, doing also some additional sequencer tasks.
still don't know what device should act as MIDI clock master — Axoloti or RM1x.

(and Pyramid will be in my plans for 2019.)


#25

Just checking back, this seems to have spawned some very interesting sub topics. Especially midi hubs. I have already found that if I put my Rev2 on the Pyramid's B channel (second midi out) it drops notes. Whereas it works fine on the A channel, and all my other kit is fine on the B channel. This is for a different forum really, but I'm wondering if some units are more sensitive than others to small differences in midi signal levels or something like that? A bit baffling, but I mention it because I'm wondering if midi hubs (existing or wished for) can help with overall stability of a whole rig?
In general, I've been getting along fine with Axoloti and Patcher over the last few weeks. Had one minor issue, which a scan of the help pages quickly resolved. For my first patching project, I thought I would try to put together a poly synth using the same block components as the Rev2. For two reasons: 1) what differences will I discover between Axoloti and a respectable hardware synth, and 2) it's teaching me loads about subtraction synthesis in general as well as about Patcher.
The only frustration I have is the lack of a full and detailed manual, which I accept is understandable with a project like this. I'm using the descriptions for the objects and the examples in the library to find my way through, but having to google a lot - previously had no idea what a multiplier does for example and I'm still guessing about some things.
Finally, I've done enough with it now to satisfy myself that I'm going to get along with Axoloti in the long term. Already thinking about getting a second and even a third and thinking it would be great if someone had some plans for a 'multiple Axoloti rack case', perhaps with integrated dc power distribution.... possibly even a midi hub with single external in/out/thru. : )
Also, will be checking opinions about external controllers. I don't know about soldering one together myself. Midi Keyboards don't necessarily have enough knobs and switches. Faderfox do a nice bank full of midi encoders... for the price of 5 or 6 Axolotis! I will have a search through other topics.


#26

regarding MIDI controllers.
Novation ReMOTE Zero are cheap on ebay nowadays.

regarding MIDI hubs:
ESI just released two new USB MIDI interfaces with integrated USB hubs.
this is the smaller one:
https://www.esi-audio.com/products/m4uex/

oh, yes. i would order it immediately once it's available )


#27

Just in case, I have one for sale: https://www.willhaben.at/iad/kaufen-und-verkaufen/d/novation-remote-zero-sl-271642947/


#28

watched RM1x service manual.
it has enough space inside for mounting Axoloti…


#29

As a NOOB, I'll jump onto this thread as I have the same sorts of hopes and questions (and gear! ...Rev2) as the OP.

Can someone explain to me how the various memory and storage areas are (or can be) used? According to the Hardware guide, we have:
- 256kb SRAM (inside the microcontroller)
- 1MB Flash (inside the microcontroller)
- 8MB SDRAM
Is this correct? Waht about the microSDCard slot? Is it limited or as large as the card installed?

I presume the SRAM is loaded with the currently running patch? Is there a way to tell how large a patch is or how much SRAM is left? (I think I ran out of SRAM space today with a patch I would consider 'moderately' complex.)
Is there a way to look at what is stored in Flash?
What's the difference between the the SDRAM and the micro SD card (if any)?
What does the Window -> File Manager give you visibility into? (I can see patches and presets I've saved to the SDCard, but I'm not sure which device that is.)


#31

@Axohoop, @thetechnobear, thank you for recommending me Squarp Pyramid half a year ago.
it's totally amazing machine.

(Axoloti is used as MIDI input aggregator & processor in this setup)