A question about usage of the OLED128x64 object:
Is there any way to use it without a scope object? I'm really only interested in ùsing the display for text (mode 0) and would like to avoid the overhead of a scope in my patch. Unfortunately, without a scope, I get a compile error when I try to run a patch. Alternately, what's the smallest leanest object I can include to meet the compile requirements of the OLED128x64 object?