Hi,
Just a little notice :
I tried using the demo's for the sound-in patches on a version 3 board.
Except the Bass-fx, all others failed to start.
Hi,
Just a little notice :
I tried using the demo's for the sound-in patches on a version 3 board.
Except the Bass-fx, all others failed to start.
I just tried on the V5 board and all the demo/audio-in (including looper6/circlepuller) start fine.
what error do you get in console window?
Looper6 won't ever work on a v.03 board since that generation did not have sdram.
More generally, all objects with sdram in their name will compile but crash when running on a v3 board.
This is what I get when I try to start 'Granular' :
/axoloti/platform_osx/gcc-arm-none-eabi-4_8-2014q3/bin/../lib/gcc/arm-none-eabi/4.8.4/../../../../arm-none-eabi/bin/ld: region `CCMSRAM' overflowed by 4296 bytes
collect2: error: ld returned 1 exit status
make: *** [all] Error 1
shell task failed, exit value: 2
Compiling patch failed!
are you using the latest version from github?
try reducing the delay/write buffer size...
i can use 341ms on a V5 board, not sure if the V3 has same amount of SRAM?
(memory layout has changed over time, so different amounts of ram used for different purposes)
The "granular" patch is in the "archive" folder. Those are untested!
Yes, memory has been reorganised a bit to have a little more space for firmware at the expense of less SRAM for the patch.
A V5 board has 64kB more SRAM than V3. But so far, this extra memory has not been exposed.