[solved] Pd sampler.rockafella example on axoloti


#30

I think I only said the same as you did; that 1 hz is 2.73.

How can you set 0.273? Or even better, how can you set 0.0273? :smile:

A divide by 10 or divide by 100 would be a nice object to have :smile: I missed them a few times :wink:


#31

what version are you using this with? currently trying to compile under OS X in 1.0.8 and am unable to use this.

pastebin: http://pastebin.com/g0NzfHPQ


#33

@workerparasite303, I use a from source compiled version. "About" popup says : 1.0.6-2-g1d64bdc
I compiled this version in order to use "ubpatchname/tablename" syntax in another patch. But I don't use this syntax here...

Can you try this :

rockafella.axh (10.0 KB)

rockafella.axs (17.3 KB)


#34

thanks man! works like a charm :]


#35

@jaffasplaffa, for 0.0273, I can't with "dial p" object or "*c" object. But it's possible to obtain good result with an increment of 0.027.

Test_2.axp (12.8 KB)


#36

@JeromeB
Thanks for implementing the reverse into your patch and thanks for your effort explaining how to calculate all these values, it is really helpful!
I am able to calculate the LFO Frequency values that I need now thanks to this thread but I come to the same conclusion as Jaffasplaffa: I need to set the LFO more fine, otherwise my Sampleplayack is not in tune :frowning:

Edit:
Just saw the Test_2 0.027 is not exact enough, my sample playback is slightly out of tune :frowning:

Is there no way to calculate this properly?


#37

1Hz corresponds to 2.730666 units for "lfo/saw lin"
You can actually type the value when a parameter knob is focused, just start typing the value and press enter to accept. The extra digits will not be shown but they will be used and saved.


Resolution vs. Specific Frequency
#38

Good tips ! Thanks @johannes.


#39

@Johannes
thx now I can set my values exactly :smile:

So these are scaling values you have to set the math/gain:
1Hz 10,922664
0,1Hz 1,0922664
0,01 Hz 0,10922664
etc.
(it's the 2.730666 x 4 because of the gain object)
Cool!


#40

I can't get any sound out of this thing. What am I doing wrong?


#41

I don't no. What "thing" ? Test2.axp ? rockafella.axh ?
With rockafella.axh, have you send sound on audio input ?


#42

figured it,,, didn't realise you had to drag the rockfella.axs in the rockfella_test.axp patch


#43

Ok :slight_smile:
Have fun with this patch.


#44

there's a few versions in this thread...which one is the newest?


#45

Try this : rockafella.axh (8.9 KB)

It use the rockafella object in the community library.


#46


#47

Too fast, sorry.

rockafella.axh (8.9 KB)


#48

thanks! that's working great!!! :grinning:


#49

Hi Jerome!
A newbie question here.
Is it posible to control de freeze point with a dial?
Thanks!

Andrés


#50

Hi Aclaiman,

Yes, it's possible, just open the rockafella.axs (axoloti subpatch) and replace the "main read point phasor" by a simple "dial p".

For example :rockafella_freeze.axh (19.6 KB)