I think I only said the same as you did; that 1 hz is 2.73.
How can you set 0.273? Or even better, how can you set 0.0273?
A divide by 10 or divide by 100 would be a nice object to have I missed them a few times
I think I only said the same as you did; that 1 hz is 2.73.
How can you set 0.273? Or even better, how can you set 0.0273?
A divide by 10 or divide by 100 would be a nice object to have I missed them a few times
what version are you using this with? currently trying to compile under OS X in 1.0.8 and am unable to use this.
pastebin: http://pastebin.com/g0NzfHPQ
@workerparasite303, I use a from source compiled version. "About" popup says : 1.0.6-2-g1d64bdc
I compiled this version in order to use "ubpatchname/tablename" syntax in another patch. But I don't use this syntax here...
Can you try this :
rockafella.axh (10.0 KB)
rockafella.axs (17.3 KB)
@jaffasplaffa, for 0.0273, I can't with "dial p" object or "*c" object. But it's possible to obtain good result with an increment of 0.027.
Test_2.axp (12.8 KB)
@JeromeB
Thanks for implementing the reverse into your patch and thanks for your effort explaining how to calculate all these values, it is really helpful!
I am able to calculate the LFO Frequency values that I need now thanks to this thread but I come to the same conclusion as Jaffasplaffa: I need to set the LFO more fine, otherwise my Sampleplayack is not in tune
Edit:
Just saw the Test_2 0.027 is not exact enough, my sample playback is slightly out of tune
Is there no way to calculate this properly?
1Hz corresponds to 2.730666 units for "lfo/saw lin"
You can actually type the value when a parameter knob is focused, just start typing the value and press enter to accept. The extra digits will not be shown but they will be used and saved.
@Johannes
thx now I can set my values exactly
So these are scaling values you have to set the math/gain:
1Hz 10,922664
0,1Hz 1,0922664
0,01 Hz 0,10922664
etc.
(it's the 2.730666 x 4 because of the gain object)
Cool!
I don't no. What "thing" ? Test2.axp ? rockafella.axh ?
With rockafella.axh, have you send sound on audio input ?
figured it,,, didn't realise you had to drag the rockfella.axs in the rockfella_test.axp patch
Try this : rockafella.axh (8.9 KB)
It use the rockafella object in the community library.
Hi Jerome!
A newbie question here.
Is it posible to control de freeze point with a dial?
Thanks!
Andrés
Hi Aclaiman,
Yes, it's possible, just open the rockafella.axs (axoloti subpatch) and replace the "main read point phasor" by a simple "dial p".
For example :rockafella_freeze.axh (19.6 KB)