SirSickSik Contributions


#1114

You might want to look into my pitchshifters. I think one of those would be able to do this (if I'm correct, there was one with independent stretch, pitchshift, windowsize, feedback and a ratio that sets the positive/negative division based on the main pitch->inverting this one will cause reverse play-back) The factotum was more meant like a looper instead of a delaymangler.

I also still have some ideas in the work that use external modules (kinda like inserts) to alter the audio in a delay-buffer (eg. adding a diffusion, filter, grain, stretch or shimmer/pitchshift (or whatever effect anyone would create as an insert module, as insert modules could be rewritten with other functionality and added to the available inserts) with each repetition through the delaybuffer). These are still a bit fragmented and not yet all usable together, but the idea is to have a base delay buffer that could act as a looper, grainer or delay and then several external modules that could be put either before, inside the delay-loop or after it. Then the user can choose what kind of functions he would like to perform pre/on/post the buffer by using different insert modules.


#1115

Do you mean the HQ_PitchedDelay object? Could you show me how you connect and use the Clock2Timing object with it? I remember having tried using it before and just never getting any sound, so there's clearly something that goes over my head. :joy:


#1116

just set ratio to full on the pitchshifter. As it's set to zero, the output waveform isn't moving.. as playspeed/pitch is zero :wink:
when set to 64, the pitchshifter should work correctly


#1117

Nah, I meant how to use the Clock2Timing object. It was quite a while ago when I tried using it last, so I guess I can just try again and see it makes more sense now that I've played with the axo software a bit more.


#1118

NEW MODULE

"TZMMF"
-Audiorate thru-zero-frequency-modulatable multi-mode filter
-12 filter modes (see code for mode names)
-resonance can oscillate eternally (lp=sine,bp=cosine)
-pingable by a velocity sensitive gate as a percussive instrument

-Use these to give a special character to your filter:
-has build-in compression in the filter loop to prevent overflow and an output-limiter/distortion.
-output distortion can be made asymmetrical (spread)
TZMMF.axp (6.9 KB)


Sherman Filterbank 2 Emulation
#1119

Hi @SirSickSik I can't find your new filter in the library, even after synchronizing it... Can you check this?


#1120

It should really be there. I've been synchronising for the fourth time now and the patcher tells me that my folder is clean and sync has been succesful.
Note that the filter is in capital letters, so it comes before the filters starting with lower case characters...
If it's still not there, I think I need to contact technobear to find out what's going wrong..


#1121

Unfortunately the object doesn't appear also in my Library :frowning:
Object name sss/filter/TZMMF not found


#1122

It doesn't appear in mine either...


#1123

Just checked Github. Doesn't seem like it has been added. Remco probably forgot to push sync button.


#1124

I've hit sync several times now, axoloti says I'm synced and my library is clean, so what's going wrong?!?


#1125

That's strange. @johannes @thetechnobear?


#1126

ah, seems I haven't been syncing since juli.. guess I once changed my password but forgot I did.
I've just hit sync again, so all the new things should be there now..


#1127

nope, still not working, even though password and login name are correct... what is going wrong....?!?


#1128

well, we still have other ways to share stuff in the meantime till I get my sync to work again...

the TZMMF:
TZMMF.axp (26.2 KB)

and another new filter I wrote yesterday
haven't given it a name yet and I'm still kinda working on it, but the current setting is just plain awesome
a static triangle at the input and.. what the.... a hugely distorted kick at the output? XD
Just fiddle around, to get all kinds of filter resonance responses. Current modes are only LP/BP/HP, haven't been able to create the notch yet. I might still have an options to get it, but gotta find it first. (the "normal way" input minus BP isn't doing it)
heavy filter reso.axp (18.1 KB)


#1129

ah, notch is working too now :slight_smile :slight_smile:)
first I'll add some more things to make some extra responses possible and then I'll upload the final version


#1130

heavy filter reso2.axp (11.2 KB)


#1131

aaaaaand another :slight_smile:
this one is a bit lower on cpu use (bit less complex then former one, but 13 possible filter responses in total).
Used the module three times to have two overlaying and changing filter responses and one last "bass-boost" stage.

Together with a sequencable 5-channel bandpass filter module with adjustable ranges for the random frequencies and resonances to create some more changes in the overall spectrum.

Also a stand-alone version of the soft-saturation circuit is used after this filter with an extra boost stage to overdrive those bands.

SVF limited.axp (42.0 KB)


#1132

I've just been playing around with these filters, really nice!


#1133

and yet another filter.. this time an edited SVF filter that can be chained and which has an equal amplitude response.
This one can be used to create the resonance "body" of the instrument, creating static peaks and valley's in the frequency spectrum. As opposed to the former filters, which are more towards moving spectral changes created by envelopes and the like.

The filter can morph between lowpeak/peak/highpeak response, which is then added to the "pass" input. The "pass" input can be seen as a chainable mixer for the filters.
It also outputs the filter-rejected output, which is the difference between the filter output and filter input. So chaining the reject output to the filter inputs is the same as a chainable filter subtractor.
By stacking them, you can quickly create a complex filter response EQ-style, without having to worry that the resonances will build up in amplitude and distort/overflow (though, gain can be set to 4x (gain knob completely clockwise), so this míght overflow when multiple filters go over 16, which is unity gain) .

equal amplitude equalising filter.axp (20.6 KB)