Simple Sine Polyphony


#1

Hey guys,

Im looking at a axoloti to replace my laptop setup, i would love to put together a sinewave patch with multiple sine osc with Amplitude and Frequency control for each osc, to be controlled by a launch control xl. Anybody know how many voices i could achieve before i encounter issues?

J


#2

I have patches with ADSR envelope, 4 oscillators and 2 filters per voice and chorus/reverb in the main patch. I can get to 6 notes polyphony, CPU usage on the Axoloti is above 90%.

Guess you'll have to test it to see how many voices you can have with a configuration that suits your needs.


#3

How many sine oscillators do you plan to use per voice ?


#4

i'm not sure he means "oscillators per voice". it could also be voice=oscillator. that way he could of course get many of them running at the same time..

this would be more of a drone, noise setup then.


#5

yeah a kind of drone thing, i think 8 will be sufficient, maybe like thissine.axp (3.3 KB)


#6

well that patch uses 11 % on my axoloti, so you should be able to put at least 64 sine waves in there...

here is one with your setup doubled and a stereo out, it uses 21 %

sine2.axp (6.8 KB)


#7

Ordered, received, having fun with this.

Now to find a case :slight_smile:


#8

You could also delve into object editing and substitute the

SINE2TINTERP(p2,r);

line with

r = sine2t[p2>>20];

This will give you a non interpolated sine function that's significantly cheaper than the original.
If you don't need fm you could also cut on that.


#9

I created exactly what i was after for minimal droning, mapped to launch control XL, touch of reverb and channel 8 is filtered noise. I love this thing!sinemasterwnoise.axp (12.8 KB)