One of my wet dream hardware is a Shephard Tone generator in a box
Axo looks like the perfect platform to make it so here I go...
I always liked the PD patch example for that (D09.shepard.tone.pd) and I think
I will try to migrate it to Axo in some way.
It have 20 sine waves, and I understand the overall structure but get lost with math"expr" etc inside the Shepvoices.
Somebody can help me to translate a Shepvoice to Axo subpatch?