Okay, with the naming issue you are probably right. I named it 'axoloti 2'. Have to try renaming when i get back to the device. But the sdcard is definitely in the slot. It works properly when i open the 1.0.11. Then i close it nd open 1.0.12 and get 'no sdcard'. Tried rebooting both computer and axoloti but no effect.
Axoloti release 1.0.12
I can't reproduce this, anyone else seeing this? Here it shows "SDCard mounted"/"no SDCard" as soon as I insert/eject an sdcard.
Rebooting your computer will not solve anything.
No problem updating here, and thanks for all the great work. I'm loving these new Mutable Instrument modules, great addition for the axoloti platform.
Thanks Johannes and Mark for this delightful surprise !
I track master and have pulled the recent changes and recompiled, but I can't convince the patcher that it's 1.0.12, so it keeps checking out the 1.0.11 library when I start it up no matter what I do. Very frustrating! What's the solution?
[begin developer-talk, people using the installer should not need this]
src/main/java/axoloti.Version.java contains the version info, and is created by build.xml from the git tag.
Launching ant
should recreate it.
[end developer-talk]
Yeah, found that, only got it to work after rm'ing all the built classes. Weird.
Development mode app and library version
So err, what's the difference between rngs/reverb and lmnts/reverb? They seem to sound the same.
Their algorithm is slightly different, compare https://github.com/pichenettes/eurorack/blob/master/rings/dsp/fx/reverb.h to https://github.com/pichenettes/eurorack/blob/master/elements/dsp/fx/reverb.h
But I'm not sure how this translates into a difference in sonic space...
Really like the Mutable Instruments objects.
Had to flash my Axoloti in DFU mode. First firmware update somehow crashed, and the LEDs on my board didn't flash when powering up.
Good stuff @johannes & crew.
Updating went fine but do run into a problem when i try to go live with wrps object, have included a photo.
Since im not coding expert i cant figure it out.
Another thing.. there is quite a lot of white noise when turning up the reverb in clds object.
Other than that great update
Hey @Kalle
If you check the help file, it says the the warps object doesnt work at the moment.. Was just trying it myself:
"note: not currently workng CCSRAM issue"
Ahh had not checked out the helpfile, thx.
but super then its not anything here thats making troubles
Hey @johannes
Was just testing the osc/brds/cymbal. And the "strike" input doesnt seem to do anything. I looked in the code an it doesn't seem to be used.
Besides that everything is working great. Many interesting objects
Thanks!
Since the runtime has not been changed, would it be possible to not bump that version (or rename the file) in the releases unless it actually does? I decided to create a Homebrew package for Mac for the Axoloti, and TBH I feel that the current process is more confusing than beneficial.
Homebrew package will be updated over the weekend, unless someone beats me to it
I changed the name so it has no spaces. I think it fixes the first error. But still get 'no sdcard' and red errors when trying to compile anything to live.
The reverb is quite a great addition, the release goes stable till now. Is it anyway possible to mute the dry signal and only get the wet reverb signal?
Oh you're right I was under the impression that amount mixes in the wet signal but its a crossfade indeed!
EDIT:
Played a bit with it, when gain is at 0 and amount full on, no sound, but when you increase gain I have the feeling that dry signal comes through.