Not really sure how to phrase this question, but here's a shot at it:
A lot of objects, for example a delay, will have connection points for mix, time and repeats, so you're able to connect virtual or real pots to control said parameters. But, every now and then you come across some objects that don't, and if you try opening them as patch patcher you won't always get to see the building blocks and copy them to your main patch in order to add controls that are external to the object itself. For me it was a HP filter. I really preferred that filter to the others I found, but it had no connection points for the cutoff frequency or resonance. If I try to open up the object it will only give me information on who made it etc.
Basically, is there a way to add connection points to objects like this one so that I can control the parameters with hardware pots? I have cut off the MIDI board on my Core, so assigning MIDI to the virtual pots already located within the original object is not an option (unless it is?).
Bonus question: in my main patch I have a toggle that switches between two delay objects, basically rerouting the signal, and I use the same knob to control time on both of the delays, but one of the delays' time knob is "wired backwards" within the object, so CCW is longer delay times. This makes it so I get a big jump in delay time when switching over from one delay to the other. Is there a way to invert the parameter of one of the delays, or how it reads the values of the pot?
Thanks!

What's the object name?

